Difference between revisions of "Write file"

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===File_Path===
===File_Path===


 
The file path is requires the drive to be specified. For Xbox 360 you need to use <code>GAME:/"</code> as <code>HDD:</code> isn't accessible, Rock Band 3 Enhanced adds <code>RB3HDD:</code> to bypass this. For PS3 you need to use <code>GD:</code>.
The file path is requires the drive to be specified. For Xbox 360 you need to use "GAME:/" as "HDD:" isn't accessible, Rock Band 3 Enhanced adds "RB3HDD:" to bypass this. For PS3 you need to use "GD:".


You cannot create folders through <code>write_file</code>, if you try to write to a folder that doesn't exist the file will not be created and it will silently fail.
You cannot create folders through <code>write_file</code>, if you try to write to a folder that doesn't exist the file will not be created and it will silently fail.
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A [[DataArray]] to write to the file.
A [[DataArray]] to write to the file.
==Example==
Xbox 360
<code>{write_file "GAME:/rootarray.dta" $syscfg}</code>
PS3
<code>{write_file "GD:/dev_hdd0/game/" $syscfg}</code>

Revision as of 17:47, 8 April 2024

Creates a file with specified contents.

{write_file File_Path Contents}

File_Path

The file path is requires the drive to be specified. For Xbox 360 you need to use GAME:/" as HDD: isn't accessible, Rock Band 3 Enhanced adds RB3HDD: to bypass this. For PS3 you need to use GD:.

You cannot create folders through write_file, if you try to write to a folder that doesn't exist the file will not be created and it will silently fail.

Contents

A DataArray to write to the file.

Example

Xbox 360 {write_file "GAME:/rootarray.dta" $syscfg}

PS3 {write_file "GD:/dev_hdd0/game/" $syscfg}