Rnd
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Short for "render" or "rendering". Classes with the Rnd prefix all deal with things that will be drawn to the screen.
List of Rnd Assets
The following is a list of Rnd assets that can appear inside of Milo scenes. It should be noted that the type stored in the Milo scene lacks the Rnd prefix (so RndFont becomes Font, RndTex becomes Tex, etc.)
- RndAmbientOcclusion
- RndAnimatable
- RndAnimFilter
- RndBitmap
- RndBone
- RndCam
- RndCamAnim
- RndColorXfm
- RndConsole
- RndCubeTex
- RndDir
- RndDrawable
- RndEnvAnim
- RndEnviron
- RndFlare
- RndFont
- RndFur
- RndGenerator
- RndGraph
- RndGroup
- RndHighlightable
- RndLight
- RndLightAnim
- RndLine
- RndMat
- RndMatAnim
- RndMesh
- RndMeshAnim
- RndMeshDeform
- RndMorph
- RndMotionBlur
- RndMovie
- RndMultiMesh
- RndMultiMeshProxy
- RndOverlay
- RndParticleSys
- RndParticleSysAnim
- RndPartLauncher
- RndPollable
- RndPollAnim
- RndPostProc
- RndPropAnim
- RndScreenMask
- RndSet
- RndShader
- RndSoftParticles
- RndTex
- RndText
- RndTransAnim
- RndTransformable
- RndTransProxy
- RndWind