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Combined display of all available logs of Milo Modding Wiki. You can narrow down the view by selecting a log type, the username (case-sensitive), or the affected page (also case-sensitive).
(newest | oldest) View (newer 50 | older 50) (20 | 50 | 100 | 250 | 500)- 11:24, 19 October 2024 User account BenitoSwope101 talk contribs was created
- 15:04, 18 October 2024 User account ShermanOquinn talk contribs was created
- 07:29, 17 October 2024 User account JacquelynGooch talk contribs was created
- 16:08, 14 October 2024 User account Moises00F8351 talk contribs was created
- 13:35, 14 October 2024 User account JoieMercado talk contribs was created
- 10:32, 12 October 2024 User account CooperHuston7 talk contribs was created
- 16:27, 9 October 2024 Glitchgod talk contribs moved page Debug Builds to List of Debug Builds (this page is just a list, i want to document the functionality)
- 20:24, 7 October 2024 Glitchgod talk contribs created page DataFuncs (just a start, will continue soon.)
- 18:56, 16 September 2024 InvoxiPlayGames talk contribs created page Patches/No Checksum (Created page with "Milo engine games, starting with Rock Band 1, validate the checksum of important files, usually just DTA and MIDI files, within the ARK using the <code>StreamChecksum::ValidateChecksum</code> function. If the checksum mismatches, the result is usually the entire game shutting down with a "dirty disc" error. It's possible to patch this behaviour out, by either disabling StreamChecksum from validating or disabling the disk error functionality. This page should guide you t...")
- 09:19, 7 August 2024 User account HermineNull7292 talk contribs was created
- 07:45, 29 June 2024 User account KiraManzi752815 talk contribs was created
- 17:43, 8 April 2024 Ieee802dot11ac talk contribs created page Write file (init)
- 18:12, 27 February 2024 User account BacklinkServiceforum talk contribs was created
- 11:09, 10 February 2024 Glitchgod talk contribs created page Debug Builds (inital)
- 07:23, 12 October 2023 InvoxiPlayGames talk contribs changed group membership for Glitchgod from (none) to trustworthy
- 19:33, 8 July 2023 User account Glitchgod talk contribs was created
- 17:01, 16 May 2023 Ieee802dot11ac talk contribs created page DTA (Create file, add TODO)
- 16:52, 16 May 2023 Ieee802dot11ac talk contribs created page DataArray (make redirect for DataArray) Tag: New redirect
- 21:28, 21 April 2023 Ieee802dot11ac talk contribs created page Guitar Hero 2 (Creation of the page)
- 21:18, 21 April 2023 InvoxiPlayGames talk contribs changed group membership for Ieee802dot11ac from (none) to trustworthy
- 21:01, 21 April 2023 Ieee802dot11ac talk contribs created page Talk:Main Page (Created page with "i'm not about to ping you out of nowhere so can i have page creation perms? the red links everywhere are getting annoying")
- 20:16, 31 January 2023 User account Ieee802dot11ac talk contribs was created
- 17:03, 15 August 2022 InvoxiPlayGames talk contribs changed group membership for Ihatecompvir from trustworthy to trustworthy and administrator
- 17:03, 15 August 2022 InvoxiPlayGames talk contribs changed group membership for LysiX from trustworthy to trustworthy and administrator
- 05:50, 6 June 2022 InvoxiPlayGames talk contribs created page Songs.dta (Created page with "songs.dta (songs.dtb when on-disc) is a file detailing information about songs in Guitar Hero and Rock Band games. It contains DataArrays for each song in the disc / DLC package. ==Keys== The root DataArray of an individual song consists of a string value of the song's shortname, and the following sub-arrays (documented here as key-value pairs) TODO: this is incomplete {| class="wikitable" !Key !Purpose !Example |- |name |The song name shown in the so...")
- 22:22, 15 April 2022 Ihatecompvir talk contribs created page Rnd (Created page with "Short for "render" or "rendering". Classes with the Rnd prefix all deal with things that will be drawn to the screen. ==List of Rnd Assets== The following is a list of Rnd assets that can appear inside of Milo scenes. It should be noted that the type stored in the Milo scene lacks the Rnd prefix (so RndFont becomes Font, RndTex becomes Tex, etc.) * RndAmbientOcclusion * RndAnimatable * RndAnimFilter * RndBitmap * RndBone * RndCam * RndCamAnim * RndColorXfm * RndConsole...")
- 20:24, 15 April 2022 Ihatecompvir talk contribs created page Symbol (Created page with "An object used internally by the Milo engine to represent some text. Symbols are loaded into a symbol table dynamically as they are created and are guaranteed to not be freed or have their memory address changed, and as such are reusable. They support localization for when they need to be displayed in UI. Many functions take Symbols and will not function correctly if a regular <code>char *</code> is passed in. ==Structure== The Symbol structure is universal and is the...")
- 18:31, 15 April 2022 InvoxiPlayGames talk contribs changed group membership for LocalH from (none) to trustworthy
- 17:13, 15 April 2022 User account LocalH talk contribs was created
- 16:09, 15 April 2022 Ihatecompvir talk contribs created page RndPostProc (Created page with "RndPostProc (short for render post-processing) is an asset used to define post processing filters that appear over the venue during gameplay. Introduced in Guitar Hero 2, Harmonix began heavily using them in the Rock Band games to enhance the visual experience. Songs can call upon a specific post processing effect via an event in the MIDI, or via the song.anim file inside the song's Milo scene using a tool such as MiloMod. In The Beatles: Rock Band and later...")
- 15:52, 15 April 2022 Ihatecompvir talk contribs created page UIColor (Created page with "Defines a color used to tint a UI object. Commonly used for tinting labels. First introduced in The Beatles: Rock Band. Harmonix's description for this is: </br> <q>Just a color, used by UI components.</q> ==Structure== {| class="wikitable" !Name !Type !Size !Description |- |Revision |Integer |4 bytes |The version of the asset. 0 is the only revision. |- |Metadata |Structure |Variable |The metadata for the asset (DTB properties, note, etc.) |- |Red |Float |4 bytes |The...")
- 14:39, 15 April 2022 Ihatecompvir talk contribs created page DataNode (initial page for DataNodes)
- 13:59, 15 April 2022 InvoxiPlayGames talk contribs changed group membership for Ihatecompvir from (none) to trustworthy
- 13:45, 15 April 2022 User account Ihatecompvir talk contribs was created
- 06:18, 19 March 2022 InvoxiPlayGames talk contribs created page DTB (Created page with "DTB (DaTa Binary?) is the binary serialised counterpart to the plaintext DTA file format. It is capable of storing all DataNodes that the DTA counterpart can store, the only feature lacking from DTB being comments. It is found in .dtb (Guitar Hero 1 through Rock Band 4) and .*_dta_* (Rock Band 4 and Rock Band VR) file extensions. ==Structure== There are several variations on the DTB file format, and this dictates the...")
- 21:36, 3 March 2022 LysiX talk contribs created page Rock Band VR (Created page with "Rock Band VR is a rhythm game developed by Harmonix, published by Oculus, and released in 2017 exclusively for the Oculus Rift on PC (but can be run on other VR headsets with ReVive). More general information is available on Wikipedia. __TOC__ ==Versions== The game has 1 update, 1.01, which happened 2 weeks after launch and added support for Xbox 360 and Xbox One guitars. ==Program Database== The early Release Candidate 3 found on Oculus'...")
- 19:04, 23 February 2022 LysiX talk contribs created page Overshell (Overshell Overview)
- 21:10, 22 February 2022 InvoxiPlayGames talk contribs changed group membership for LysiX from (none) to trustworthy
- 19:54, 22 February 2022 User account LysiX talk contribs was created
- 19:56, 20 February 2022 AddyMills talk contribs created page Lipsync (Created page with "Every game Harmonix has released contains some form of lip sync. ==Lip Sync Systems in Games== ===Guitar Hero=== Guitar Hero has very simplistic lip sync system. The mouth is either closed or open and the singer always makes a shape saying “Ah”. How much the mouth opens cannot be controlled, it is 0% or 100%. The mouth is controlled by note 108 on the T1 GEMS track (the guitar track). ===Guitar Hero II=== For a feature that is hardly visible, Guitar Hero II has a fai...")
- 08:58, 19 February 2022 InvoxiPlayGames talk contribs created page MOGG File Format (Created page with "MOGG files are often used in Harmonix games for all platforms except for PS2 and DS. They are an extension of the [https://xiph.org/vorbis/ OGG Vorbis] container with an extra header prepending it, and almost all official MOGGs shipped on-disk and as DLC are encrypted. The version value in the MOGG header is used to indicate which encryption key and format should be used for decryption. ==Structure== ===MOGG Header=== {| class="wikitable" !Name !Type !Size !Function...")
- 15:05, 18 February 2022 InvoxiPlayGames talk contribs changed group membership for AddyMills from (none) to trustworthy
- 14:53, 18 February 2022 User account AddyMills talk contribs was created
- 11:04, 18 February 2022 InvoxiPlayGames talk contribs created page Rock Central (Created page with "Rock Central is the name of the online services for the Rock Band series of games. They are ran by Harmonix themselves (using Amazon Web Services) and handle matchmaking, leaderboards, and additional features such as setlist sharing in Rock Band 3. Projects that aim to recreate Rock Central are in the works, such as [https://github.com/ihatecompvir/GoCentral GoCentral]. More information about Rock Central is available at the [https://github.com/ihatecompvir/GoCe...")
- 10:28, 18 February 2022 InvoxiPlayGames talk contribs created page Rock Band 3 (Created page with "Rock Band 3 is a rhythm game by Harmonix released in 2010 and published by EA (and later Mad Catz in 2011) for the Xbox 360, PlayStation 3 and Nintendo Wii. More generic information is available on Wikipedia. __TOC__ ==Versions== The game had 5 title updates released over the years for Xbox 360 and PlayStation 3. The Wii version did not receive these updates due to the system's lack of support for updates. In contrast to Rock Band 2, this gam...")
- 09:09, 18 February 2022 InvoxiPlayGames talk contribs created page Amplitude (Created page with "Amplitude is a 2003 rhythm game released by Harmonix and published by Sony Computer Entertainment for the PlayStation 2, as the successor to Frequency. More general information is available on Wikipedia. Internally, the game is sometimes referred to as "freq2". __TOC__ ==Versions== ===Official PlayStation Magazine (OPM) Demo=== A demo of Amplitude was included on an Official PlayStation Magazine Demo disc (when?). This ve...")
- 08:50, 18 February 2022 InvoxiPlayGames talk contribs created page CON Exploit (Created page with "The CON exploit was an oversight in Rock Band 2, Rock Band 3 and Rock Band Blitz for the Xbox 360 that allowed for loading of custom songs and pirated DLC on unmodified consoles. The oversight was caused by Rock Band 1's export feature using console-signed (CON) save game files to export songs to future titles in the series, meaning that once the creation of CON files manually via a PC was discovered, it was possible to have the game load...")
- 08:22, 18 February 2022 InvoxiPlayGames talk contribs created page Rock Band 2 (Created page with "Rock Band 2 is a rhythm game developed by Harmonix, published by EA, and released in 2008 for Xbox 360, PlayStation 3, PlayStation 2 and Nintendo Wii. More general information is available on Wikipedia. __TOC__ ==Versions== The game has 6 title updates released for the Xbox 360 (latest version is TU6), and 2 released updates for PlayStation 3 (latest version is 01.02). Additionally, the game is slightly different depending on game region. ==...")
- 07:41, 18 February 2022 InvoxiPlayGames talk contribs protected Main Page [Edit=Allow only administrators] (indefinite) [Move=Allow only administrators] (indefinite) [cascading] (High traffic page) (hist)
- 06:00, 18 February 2022 MediaWiki default talk contribs created page Main Page